Title: “Starfield Introduces Risky Smuggling Feature: Players Navigate Treacherous Contraband Trade”
In a groundbreaking addition to the highly anticipated game Starfield, players will now have the opportunity to engage in a thrilling contraband smuggling feature. The development team behind Starfield, Bethesda Game Studios, aims to provide players with an immersive experience that pushes the boundaries of space exploration and adventure.
The game introduces various patrolled areas scattered throughout the fictional universe, including New Atlantis and Neon, where players’ ships will undergo scanning measures by local authorities. This high-stakes assessment becomes crucial for those carrying illegal goods, as their ships will be seized upon discovery, resulting in the arrest of the player.
To make matters even more challenging, contraband items within a player’s inventory are discreetly labeled with small yellow markers, adding an element of tension and strategy to the gameplay. However, not all planets are patrolled, allowing players to covertly transport contraband to most destinations.
One ingenious method for players to avoid detection is to deposit their illicit goods at their house on Nesoi before venturing into guarded planets. Alternatively, players can choose to smuggle contraband past the state-of-the-art scanners, utilizing deception techniques and upgrading their ships. Upgraded ships, equipped with features like a Scan Jammer and a Caravel V101 Shielded Cargo Hold, provide opportunities to bypass the scanners and safeguard precious contraband.
For those daring enough to tread the illicit path, smuggled goods can be lucratively sold for credits. The Trade Authority, a reputable vendor specializing in contraband, supplies Yellow Trade Authority kiosks strategically located in settlements with spaceports. However, these kiosks are not as prevalent as the full Trade Authority storefronts, which can be exclusively found in Cydonia on Mars and in Neon on Volii II.
Although smuggling presents immense financial gain, players must weigh the risks involved. If a player is caught with contraband, they are given two options: paying a fine or serving time in jail, resulting in a loss of XP. Developing the Deception skill in the social skill tree can decrease the susceptibility of a player’s ship to contraband scans, minimizing the likelihood of getting caught.
It is important to note that storing contraband in the cargo hold, not the inventory, is crucial for bypassing scanners. Cargo holds like the “100CM Ballast Shielded Cargo Hold” offer a secure space to transport illegal goods. Additionally, equipping a scan jammer significantly increases the chances of evading cargo ship scans, adding another layer of intensity to the smuggling experience.
Players seeking ship upgrades tailored specifically for smuggling endeavors can turn to Lon Anderssen in the Red Mile on Porrima III. Anderssen offers a range of upgrades, including the highly sought-after Scan Jammer and Caravel V101 Shielded Cargo Hold, enhancing players’ ability to navigate the dangerous world of contraband smuggling.
Starfield’s revolutionary contraband smuggling feature promises a thrilling experience for players, pushing their strategic thinking and risk-taking skills to the limit in an expansive and immersive universe. As the game’s release date draws nearer, anticipation continues to grow as players prepare to embark on a captivating voyage into the heart of the illegal trade.
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