Take-Two Interactive, the parent company of popular video game publisher Rockstar Games, has announced plans to lay off approximately 5% of its workforce. This decision comes after seven consecutive quarters of net losses and just weeks after unveiling a $460 million deal to acquire Gearbox Software.
The timing of the layoffs has sparked speculation, with many questioning the connection to the upcoming acquisition. Take-Two’s move to acquire Gearbox is seen as strategic, aiming to gain a valuable asset despite recent financial struggles. This acquisition marks the third cost-reduction program in the past 14 months for the company, signaling a shift in their approach to cost-cutting and restructuring.
Critics have pointed out that Take-Two’s reporting method, which lacks transparency into its mobile business, reinforces the perception that Grand Theft Auto is the only significant game in its portfolio. However, despite declining sales and ongoing losses, Take-Two’s stock has been performing well, driven in part by anticipation surrounding the highly anticipated release of Grand Theft Auto 6.
Meanwhile, the layoffs at Take-Two coincide with a restructuring at Kwalee and ongoing discussions about the impact of layoffs on employees’ lives. In contrast, Schell Games CEO Jesse Schell has highlighted the company’s commitment to not laying off staff for over two decades, emphasizing their values and approach to prioritizing projects over jobs.
As the gaming industry continues to navigate challenges and shifts, these recent developments at Take-Two and other companies underscore the complexities of balancing financial stability with employee well-being and strategic growth initiatives.